Artificial Intelligence in Computer Games - Paper Presentations e-Books free

May 12, 2020

Artificial Intelligence in Computer Games

Artificial Intelligence in Computer Games Paper Presentation, AI based PC Games pdf, Artificial intelligence games technology ppt ( Seminar Paper Presentations Materials Projects )

Abstract:In computer games, Artificial Intelligence generally means creating computer players that can think rationally and also can act humanly. First problems of game AI were solved by making challenging computer players that play the best move. But as the games involved more imagination, new problems emerged such as designing humanly behaving and responding characters. Games are traditionally played by a group of players. Few examples are chess, hide-and-seek, football. In contrast, many computer games are single-player. So, there is a problem of interactivity in computer games. If the player perceives the game to be a deterministic machine, giving predictable outcomes, it probably will no longer feel like a game. To solve this problem, AI programmers create rational agents in the game to give the illusion of human players. If the player is faced by the challenge to win against intelligent rational opponents, the game feels more like a game.
John Funge recently joined Netflix to start and lead the new Game Platforms group. Previously, John co-founded AiLive and spent nearly ten years helping to create a successful company that is now well known for its pioneering machine learning technology for games.AiLive co-created theWiiMotionPlus hardware and has established its LiveMove products as the industry standard for automatic motion recognition. At AiLive John also worked extensively on LiveAI, a real-time behavior capture product that is being used by the former lead game designer of Guitar Hero and Rock Band to create a new genre of game.

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